smooth surface vertex normals
I ofcourse forgot the most important problem I have:
Vertex normals seem to be all messed up. I read vertex normals from the vertices of triangulated (if not triangle already) surfaces (svertex->v->normal). They aren't even unit vectors, length is close to zero. The normals from the surface itself seems fine, but I need the vertex normals to allow smooth surfaces when rendering the resulting exported model..
Any Ideas what might be wrong? I tried recalculating normals using object_calc_normals_force(), but I didn't help.
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