*Sigh*
This is where animation features, such as you get in MAX, really come in handy. There you can set the hinge axis exactly where you need it to be, then set the animation to rotate it back and forth, and be able to "take notes" on the needed angles, not to mention the timing of multiple systems (e.g., making sure the doors get far enough open before the gear and wheels start rotating out of the bay).
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Flight Sim Project Contributor
My Gaming Rig:
i5 2500K Quad-Core CPU at 3.3GHz
MSI P67A-C43 mobo
4GB of PC12800 DDR3 memory
Windows 7
1GB Galaxy GeForce GTX550 Ti video card GeForce 270.61 drivers (4/2011)
Cougar joystick/throttle combo
CH Pedals
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