Re: Second Life Sculpted Prim TGA Resolution Question
Here's an example showing the *dramatic* difference adjusting your UV map can make.
The images show: the original test shape in AC3D, the default UV map, the UV map after adjusting to protect the "nose" of the sphere, and the radical difference in output when the two versions are rendered in Second Life. (Original uv map is on top, adjusted uv map is on the bottom)
|