Quote:
Originally Posted by captainj2410
What I want to find is a really good way to make a pulse fire effect like seen on this site: http://www.trekmeshes.ch/
If they had a .obj, .lwo, .3ds or something like that, I could put it in my renderer, but all they have is a .max
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Actually, you can use the picture displayed on the above website, make a gray scale of it, and use it as an opacity map (transparency map in PoseRay).
But the part of the texture that will be completely transparent must be completely black (R,V,B = 0,0,0).
So you have to work a little bit on the gray scale (just a little bit).
Then you create a rectangle in AC3D, assign the texture (with the colors) to it, place that rectangle where appropriate, map as you want (I suppose you only need 1 of the 5 pulse fire effects), and export an OBJ file.
Then in PoseRay ... (your textures paths will be different of course) :
The result is good (I've mapped 2 pulse fire effects at once in my case) :
Here is the gray scale picture you can use :
Cheers !