Re: plane sculpt type script fpr sculpted prims
Here it is again with the texture applied.
Again, I started with a simple divided plane. I scalloped the edges--which I replicated with the replicator tool--and then mapped the whole thing while it was still flat. You'll notice in the UV map, that even though the scalloped edges are round in the model, they are pulled into a perfect square in the map so there are no gaps. After I mapped it, I draped the tablecloth and then committed my subdivisions.
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