Thanks for the answer. Kudos then to Andy for this wonderful program :-)
So... just to make it clear to myself: This (
http://flickr.com/photos/29521483@N07/2811127667/) is what you refer to as UV-map. Although we see the texture editor. Am I right?
- First, I do have got the (verbal) impression, that whatever i build in AC3D, as long as I filled the gray areas the import into SL will work.
But life tells something else :-) And if it is needed to use specialy prepared cubes, sphere, etc. for the import, it cant be that easy.
- Second, obviously there are operations in AC3D which "destroy" this perfectness. I read in a post that i should use "Sculpty Extrude" rather then the "extrude-button" if i want to have good results after import into SL.
There are no-gos in AC3D which hinder the import?
Do you have any recommandation on that topic? (I love to use boolean operations). What are these no-gos? Do you have a general recommandation on what will propably stop an import into SL?
- And third, there are limitations on what SL can show which directly limits how compex I should be building in AC3D ((with the import into SL in focus). Do you have anything about this one?
(Like the speakers. No way to get that into SL)
Sorry, a lot of questions. But this discussion started in many postes here. I do have the problem that many posts end with: "Hey I got it, thanks lisa". But no explenation on HOW they got it
![Frown](images/smilies/frown.gif)
Maybe this helps others too and you will not have to answer the same question so often. If you like, I could compress what we discuss here into a brief overview on that topic, so you could refer to it anytime the same thing comes up again. When I understood it, that is :-)