Re: Exporting to Darkbasic Pro: texture problem
The DarkBasic forums will probably be more knowledgable. I don't really know specifically for DarkBasic, but here's some general game-engine stuff:
1) Did you enable texturing in your engine? Most have a "render state" that needs changed to enable texture mapping.
2) Is your texture in a file format and size that the engine supports?
3) Is the path somewhere the engine can find the texture map? You might need to open the .x file in notepad to check.
4) Do your alpha channel \ materials need flipped? Some have transparent as zero, some as one, so sometimes you need to invert your alpha channels to make certain engines happy.
5) Did you checkmark include texture coordinates when you exported the .x file?
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