Importing groups embedded in an obj
While importing into AC3D something in obj format, all I get is one single huge object, and in some extreme cases splitting it into its natural components would take longer than re-drawing the whole bloody thing from scratch.
Yet other programs (freeware Shaper, just to name one) would see the same obj as a set of different parts (objects? groups? don't ask me), which means that the necessary information is contained somewhere in the file.
Whereas a 3ds apparently can be imported without any problem - objects, groups, textures and all.
Is there a trick (that I obviously missed) to persuade AC3D to behave and read the different components of an obj as individual items rather than putting everything in the same pan?
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