Re: Gile[s]...did any one know about this?
The way I look at it is I would dread trying to create a scene in zbrush especially on of a town and etc. The same way I dread using AC3d for complex organic shapes, although I haven't tried since Andy added in the Slice surface tool. Before that my work arounds consumed enormous amounts of time. So I would make cars, buildings, robots, low poly characters and etc with ac3d because it's the strenght of the application to do them and do them very quickly. And the strenght of Zbrush is to Texture, normal maps and Organic and complex organic shapes. I find I get less headaches and frustration when I use each program for what I feel is it's strong points. Though I've only played with the zbrush demo for a few weeks, I can't get use to the interface yet. Once I do I'd probably pick it up
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We got Andy and Woody. So I guess I\'ll be Bebop Lightyear.
I admire the work of the greatest Modeler of them all, God.
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