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Old 15th February 2008, 06:04 PM   #1
JumpDog
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Join Date: Feb 2008
Posts: 15
Default Hello & Questions

First off, I'm new here, so hey what's up! Decided I'd like to teach myself how to create 3D models, so been trying out a few different programs doin' like just the first tutorial, seeing which interface/control scheme I like the most. AC3D seems to be fairly powerful and simple, and seems to have a nice community here on the boards, so I think I'll stick with this one for now.

I know AC3D doesn't have edge selection & manipulation (aside from selecting vertices that make an edge), nor animation and that stuff, but I just want to learn modeling for now, so I got a few basic questions.

Right now I pretty much understand all the basic concepts of making a model and applying textures, I made two yesterday, with some basic textures I made and plopped on there (pics below), mostly just to get used to the controls and how to do things. These are pretty much my first two models ever, so they're simple. Anyway, the questions:

1) So I understand how to create and blend textures together to make like custom surfaces and stuff, but how do I create/apply a map that alters the way light interacts with a model (is that UV map? specular? bump?). And is that map blended with the regular texture or applied seperately? Any link to a tutorial would suffice probably. And if this also applies to this question, how would I go about making a blade on a sword, or any metal for that matter, appear like metal and shine (see my sword pic below, which is most definitely lacking there).

2) I figure AC3D doesn't have a function to crease edges, so should I just divide/add more surfaces if I want a hard edge after subdivision? And for future reference, if I make anything I'd want to import into a game, should I stay away from subdivision?

Here's the sword. Overkill amount of surfaces on the hilt, I know...
Second quick model Yes, yes, need a primer on the bottom...

Oh right, and is there a way to save the way you have a texture applied to a model? Because when I close and reload a model, it doesn't have any texture and reapplying causes the default wrap-around.
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