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Old 27th December 2022, 01:07 PM   #9
SultanPoppa
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Join Date: Jan 2022
Posts: 6
Default Re: Semi transparent textures when importing SKP

Thanks Andy, I think I'm making some headway now. For semi-transparent materials such as glass, what do I want to set that at? For example what range of settings is there for transparency 0 to 1? I see "trans 1.10703e-43" on just about all the materials.

Also the area in the attached image shows a darker rendering when exported to DirectX. The light area around the name should match the rest of the light cream color as the hull surrounding it.

https://app.box.com/s/ge4sg6f3fgiloqjf4i4xxyx68akv2glr

The texture that is too dark is called "Name_Texture_1" and the settings are:
MATERIAL "NAME_TEXTURE__1_" rgb 0.611765 0.47451 0.388235 amb 0 0 0 emis 0 0 0 spec 0.2 0.2 0.2 shi 128 trans 1.10703e-43

The surrounding area is called "EF_House_Texture_1" and the settings are:
MATERIAL "EF_House_Texture_1" rgb 0.941176 0.929412 0.894118 amb 0 0 0 emis 0 0 0 spec 0.2 0.2 0.2 shi 128 trans 1.10703e-43

Thanks for the help - SP
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