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Old 18th June 2008, 05:45 PM   #5
speciesunknown
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Join Date: Feb 2008
Posts: 12
Default Re: Possabilities & Advantages of AC3D

Nothing that simple im afraid. My game involves a large city, so I am using ac3d to mark out the positions of brushes (brushes in the BSP sense). Mostly, they are just a box with the word "this is actually a shop lol". At load time, rather than using the geometry of the box, i use a mesh from a separate .ac file, where each child of the the "world" node is a separate model with some data in the data tag. The purpose of the box is to enable me to position where the shop would be. The 3x3 rotation matrix and the position vector are applied to the new object before it is spawned, and then added to the physics engine.
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