Quote:
Originally Posted by Box5
yea, the game itself should backface it black, but I think I have my material file setup wrong. I'm gonna try to troubleshoot that.
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If your game does not backface, you could copy and paste the rear portion or all the shell, uniform shrink, and reverse polys and set material to black or map to texture.You would have to remove the polys in the glass and or open areas. I have done this many times with my models, the program I make user models for does not deal well with double side objects.