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Old 26th October 2006, 01:10 PM   #4
CGMike
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Join Date: Oct 2006
Posts: 11
Default Re: Best approach to low-poly house modeling?

Quote:
Originally Posted by Stiglr View Post
For a building, I can't imagine you ever doing much besides basic box modeling.

Create a box. Subdivide the box with either Knife tool or surface extrusions. Create window and door apertures with "Make Hole".

Create mouldings and other detail with Indent and Bevel.

Use extruded poly lines for anything odd shaped.
Hmm... seems like I'm doing pretty much what's been suggested here. For some reason I just seem to run into trouble with certain things.. like creating a roof that isn't a perfect "v" shape, but perhaps has more curve to it, etc...

Guess it's just a matter of practice and, like I said, most of my work is more organic/natural than architectural. So probably just not used to it.

Thanks! :-)
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