Re: Reworking the tank
thor, this last render is really great.
If you don't mind, please could you share the way you're UV mapping such a model with such an amount of polygons ?
It usually takes me a LOT of time to UV map 3D models, in order to have them textured the best way ... (needless to say that it is boring most of the time).
How did you proceed with this one ?
I guess you've UV mapped all the important surfaces (the most visible ones) and maybe collapsed the others onto a single color point of the texture / material ... ?
How many textures (or textures maps) do you use for this model ?
TIA.
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