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Old 30th June 2006, 10:57 PM   #34
mconn1
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Join Date: Dec 2003
Posts: 55
Default Re: the new StarStreaker is out.

First, Get yourself a copy of Photoshop, Paintshop Pro, or Gimp(free). This will allow you to make your own textures. You can also use textures you find on the web or even photographs of the real thing.

Second, you then lay out your textures and map the image onto the model. Other programs will even let you paint directly onto the model and create your UV map on the fly. (Most are pricey)

Another technique is to make a universal texture map that repeats often on the model. Then you can map the texture as you go. This is time consuming, but often creates a much smaller texture map.

There are many techniques out there for mapping textures. You just need to play around with the options and see which one best fits your needs, and models, the best.

Search the web and take a look at some of the 3d modeling sites that have tutorials on them. The programs are different, but the concepts are the same.
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