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Old 26th August 2007, 03:54 PM   #4
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Join Date: Mar 2005
Location: Phoenix, AZ
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Default Re: Second Life Sculpted Prim TGA Resolution Question

Ah, gotcha. I think more detail is a big wish for a lot of people. :-) I wonder if there's a JIRA entry for more bits per channel?

Depending on your model, you can sometimes get more detail out of them if you adjust with the UV map. Since the AC3D plug-in renders the sculpty in texture space, if you increase the texture space of an area, you will get more vertices devoted to the area in the final sculpty.

Select the surfaces you want to get more vertices devoted to, then go into the texture coordinate editor and stretch that section of the map to make it larger.
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