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Old 26th August 2007, 03:59 PM   #5
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Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
Default Re: Second Life Sculpted Prim TGA Resolution Question

Here's an example showing the *dramatic* difference adjusting your UV map can make.

The images show: the original test shape in AC3D, the default UV map, the UV map after adjusting to protect the "nose" of the sphere, and the radical difference in output when the two versions are rendered in Second Life. (Original uv map is on top, adjusted uv map is on the bottom)
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