Re: How would I go about programming my own exporter?
I have no issue with Blender's output... that seems to speak volumes for it.
But, I always have an issue with a program that is simply counter-intuitive, and that forces the user to learn very unnatural routines to use it. That's probably the reason I haven't switched to Blender for the work I'm doing: AC3D is VERY intuitive, easy to learn, and easy to be productive with. That, and the combo of the TCE (which is best in class, no other 3D package comes close to it) and the low price almost make AC3D a category killer. The missing support for animation and 3D film production stuff are the only reasons why anyone would not use AC3D as a first choice.
Said another way, "What good is a program if you can't easily USE it?"
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Last edited by Stiglr; 9th April 2010 at 12:41 PM.
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