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Old 5th September 2008, 02:48 PM   #6
KenR
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Join Date: Sep 2008
Posts: 5
Unhappy Re: Jagged Zig Zag edges on the top and bottom of a TGA texture

the UV extends past the box in order to drop the jagged edges.. but the jagged edges i overlapped out of the box contained the info that got cropped off in the sculpty. I do not know how to turn the jagged triangles into boxes and have become a bit frustrated.

I am not sure why an export to a SecondLife sculpted map would have the UV with jagged edges or why I need to repair the edges if it should be a square UV map. I tried with a default 3d shape and exported as SL and noticed the jagged edges there.

Last edited by KenR; 5th September 2008 at 02:51 PM.
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