Re: Jagged Zig Zag edges on the top and bottom of a TGA texture
There are some default shapes that come with the exporter; these already have the edges fixed.
The reason the uv map matters is because the exporter uses the map to determine where on the surface of the model to sample in order to make the sculpt map. It basically does exactly what the Second Life viewer does, but in reverse. (The SL viewer takes a map, and uses it to displace a sphere into your shape. The exporter on the other hand reads the texture coordinates to make a map, and figures out what value it would have to write to make your model back into a sphere.)
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