Re: Ac3d 9.1 out now!
Thanks Andy. One of the challenges of AC3D is the fact that it is hard to do things that are not orthogonal, and large things where you are way off the 0,0,0 axis.
Suggestion for a next release then would be either adding trig functions into the range of calcs we can do in the move and size fields, or alternatively create a temporary named set of axes with origin at {x,y,z} with rotation {a,b,c} Having several named axis sets would make manipulation of models soo much easier
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