Re: Modeling a human... and a question
Another solution:
Move the object near one of the axes, so that all vertices, which should be connections to the mirror of the object, lie on that axis
(for example: u choose the Z-axis -> the Z-coordinates should be 0 then)
Then use the function: Object / Mirror / Z-axis
In this case AC3D should remove all unnecesary vertices automatically
(because 2 vertices are in the same position)
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