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Old 30th October 2006, 03:06 PM   #15
Stiglr
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Default Re: Best approach to low-poly house modeling?

Not to mention, if you're really going for a realistic model, you need to have some thickness to the walls, and presumably you could do all that when you first create the outer "box" shell. Then, if you use Boolean or even Knife to cut door and wall sections out, you'll leave jambs and threshhold sections behind, or at least have vertices you can quickly link with surfaces to create whatever you need.
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