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Old 23rd April 2008, 03:10 PM   #4
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Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
Default Re: plane sculpt type script fpr sculpted prims

No problem. Questions are *always* welcome.

Sometimes in the TCE if you have a subdivided model, it doesn't always pick up the texture changes unless you click "Refresh Subdivisions" on the "Edit" menu of the TCE. If you're having problems where it looks like the map isn't changing, it's probably that.

One way to test and make sure that it's updating correctly is to throw a checkerboard pattern onto your model so you can see the texture layout easier. If the map is updated, you should see it change in the subdivision preview in the 3D window.

This is my UV map for the tablecloth so you can see what it looks like:
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