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Old 22nd June 2015, 09:53 AM   #7
papamac
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Default Re: Importing Blender files into AC3D

Both X-Plane Plugins for AC3D and Blender add many additional surfaces when they convert their respective files into X-Plane object format. Exporting those objects back into the 3D modeling software with all of their additional "tri's" really complicates the modeling process. Further X-Plane is extremely sensitive to the object vertex count, i.e., degrading the frame rate. That's why it's important to be able to export an exact duplicate of the Blender object into AC3D.
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