Quote:
Originally Posted by virtualalias
I could make one, but since these are preset sculpty shapes, I am working with severe vertex limitations that make my edge-flow less than nominal. I doubt you'd find the wire attractive or even informative.
Not of that specific iteration. I will post it up here when I do, however.
But here are some pics from AC3D/SL of some other items from the "set".
(Some items shown in the SL shot were already sculpted in AC3D and were re-used, so they don't show in the wire shot, since they didn't need to be re-made)
Previous iteration of boots:
Modeling: AC3D
Textures: Photoshop CS4 / 3DSMax
Shown here: Second Life
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Wow, Not sure what your poly count is on that character, but it appears to be fairly low poly. For low poly that looks amazing and the boots look great too!