Given a cube and a bitmap which contains the six sides.
Using Texture Coordinator puts the top on top and a mirror image on the bottom. The four sides are pickup seemingly random colors from the bitmap.
If i proceed to one of the sides, it is as if I was starting from scratch.
I get that side textured correctly, but the opposite side gets a mirror image of that and the top and bottom are now colored with seemingly random parts of the bitmap, destroying the "top" texture.
The goal is not to make a cube. I just used that as a learning example when I had trouble with the real task.
Obviously I have made a fundamental error. Please help me.