Normals
this may have been brought up in the past,
but the 2-sided texturing by default causes
a lot of issues, including hundreds of rectification
hours.
why is 2-sided by default? and how can it be switched to 1-side by default? exterior preferably.
what exact steps (user manual is not good enough) do correct mixed sided objects?
the normal show/unshow function is cool, but the way it
is visually presented is ugly, got a million blue lines spreading
out of the object. wrong sided polys are impossible to detect.
thanks for any help.
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