Re: Potential problem with Texture Repeat/Offset
Texture Repeat/Offset is something that is not supported by many file formats. It's there because VRML1 was, at one point, the main interchange format. It's usually best not to use it, unless you are using VRML 1.
A better alternative is to switch on menu View->Tile-texture in the Texture Coordinate Editor and then position your texture-coordinates over that.
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