Hey Lisa,
You seem to be the Second Life Pro here...
, or one of them... so I'll try asking you. I'm using AC3D for creating sculpts in SL and am having great results using the prims supplied in the plug-in. But .. I would LOVE to know how to branch out some and import some other geometry. The problem there is the "perfect" UV map. Can you Direct me on somewhere to find info on learning to make these maps for new geometry ?
Below is a bike I did using sculpts created in AC3D for the Tank, Handle bars, Seat, and the exhaust pipes....