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Old 12th August 2006, 03:37 PM   #1
coanda
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Join Date: Aug 2004
Posts: 72
Default Airliner Cockpit

Hi guys,

I don't post here much, but, as i'm getting to grips with povray, I thought you guys might like to take a look at this.

The model is used within the x-plane sim, and built in AC3D5

Funny thing is, is when I rendered it the texture was mirrored....flipping in photoshop got rid of that, but anyone know how to get it right first time? also, anyone know if its possible to define a camera position, and look_at vector using AC3D? if not, could we use a rectangle, and that rectangles normal vector, and write that to povray, because the format of the camera functions seems very strange to me.



coanda (cheers for the help the other day andy!)
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