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Old 12th August 2006, 05:03 PM   #5
luuckyy
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Join Date: Jul 2005
Location: France
Posts: 737
Default Re: Airliner Cockpit

Hi coanda,

for your texture "problem" I don't have any clue.
It seems strange.

And for a "camera vector" (a camera with a target) in AC3D, I'm afraid it doesn't exist for now.
But there's a nice software called PoseRay, that could help you a lot if you render in
PovRay :

http://mysite.verizon.net/sfg0000/

Now if you want to tweak your camera directly into PovRay,
it's not that hard (well ... maybe easier to say than to do ), just play with that part of the PovRay code (you can see a "look_at" parameter) :

Code:
 
camera {
        perspective
        up <0,1,0>
        right -x*image_width/image_height
        location <-0.0176216,-0.2055732,11.65298>
        look_at <-0.0176216,-0.2055732,10.65298>
        angle 22.55934 // horizontal FOV angle
        rotate <0,0,-15.62517> //roll
        rotate <-15.45151,0,0> //pitch
        rotate <0,47.21096,0> //yaw
        translate <0.490462,-0.177885,-0.03528>
        }
Very nice cockpit BTW.
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