What is global System
Hi,
Could someone please try explain what this means.
I'm new to 3D modelling, so plain english please.
The coordinates should be transformed to a global system, so that the vertex coordinates for each submodel/part does not refer to its own local origin. (The vertex transformation must be precalculated, not provided by means of a transformation matrix embedded in the .3ds file.)
Thank you. :shock:
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Regards,
Robin
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