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Old 30th January 2010, 01:18 AM   #25
Buzz313th
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Join Date: Jan 2010
Posts: 5
Default Re: PLUGIN: Orbiter MSH import/export

Quote:
Originally Posted by donamy View Post
I've had problems with some meshes that I didn't do it to. Sometimes they wouldn't export, other times I would get artifacts.
Thanks for the info... I will give it a try tomorrow.. I'm a old Maya user and since I have not been able to figure out the AC3D exporter issue, I am considering trying to find a Maya scripter to develop a .msh importer/exporter.. Hopefully I wont have to do that..

Thanks

JB
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