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Old 5th November 2008, 02:44 AM   #2
Dennis
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Default Re: missing UV map from 3DS export

Quote:
Originally Posted by Kireyo View Post
After exporting (any) model as 3DS, the UVs are lost.
Do you mean the texture itself, or the UV coordinates?

I cant see any issues with the UV coordinates - the texture coordinates appear to be intact on objects exported/imported - so I'll assume it's the textures.

If it's the texture itself you're looking for, I'm guessing you're storing your 3ds file in a separate folder from where you're storing your texture. The 3DS format only allows an 8 character filename with a 3 character extension for a texture name. Unfortunately, this is a limitation of the file format, and I believe there's nothing AC3D can do about it.

This means if the texture file isn't in the same directory as the 3ds file, it will not import because it doesn't have the full path to the texture file, only the 8.3 filename.

The only workaround I know is to place the texture file in the same directory as the 3ds model. Other apps have similar problems loading 3DS files, and the solution is usually to keep the texture and model files together.

HTH
Dennis
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