Thread: 3ds
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Old 16th April 2008, 12:49 PM   #3
Toronto
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Join Date: Jan 2008
Posts: 109
Default Re: 3ds

I've exported to .3ds files quite a bit.

Note the following:

1) mapped textures must have short names
(max. 8 characters of which 3 are numbers).
example:
a black mapped texture I would name "103black"

2) Materials turn into objects when you save to a .3ds file
Therefore I make every object = 1 material

3) Most games only use single sided polys
Therefore make your game creations single sided.

4) Quads turn into tris when you save to .3ds
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