Re: 3ds
I've exported to .3ds files quite a bit.
Note the following:
1) mapped textures must have short names
(max. 8 characters of which 3 are numbers).
example:
a black mapped texture I would name "103black"
2) Materials turn into objects when you save to a .3ds file
Therefore I make every object = 1 material
3) Most games only use single sided polys
Therefore make your game creations single sided.
4) Quads turn into tris when you save to .3ds
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