Quote:
Originally Posted by Stiglr
Really nice textures. And simple, but highly convincing low-poly mesh.
Your models import into your game engine as QUADS, eh? Interesting. I've always needed to import TRI-only meshes.
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Thanks very much.
And actually, these end up being 64x64 color "maps" where the shape is defined in-game by the RGB values defining the x,y,z coordinates. This being the case, we're working with quite a limited number of max vertices and therefore over-all detail. (Hence every piece being a different mesh)
It's quite a limitation, but full mesh support will be implemented soon. Thanks again for your reply!