16th November 2008, 11:13 AM
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#19
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Junior Member
Junior member
Join Date: Nov 2008
Posts: 3
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Re: Open sculptie (tga) in ac3d?
Quote:
Originally Posted by Kireyo
Yeah, but, no, but, yeah, but... take a look at the UV coordinates in AC3D. You'll have to redo them, that's sort of missing the point, isn't it.
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Works for me, I switch back and forth with no problems.
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