Thread: Airbus A340-300
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Old 29th July 2011, 01:36 PM   #8
Stiglr
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Default Re: Airbus A340-300

From that vantage point, it looks pretty good. The engine detail also looks pretty good.

However, for your questions about whether to cut doors and passenger windows or to handle them with textures.... it depends on what your end goal is, and whether you have poly restrictions to consider. *Anyone* can get great looking results with a highly subdivided model with hundreds of thousands of polys... but low-poly modeling is an art born of the need for economy.

If the idea is to get the plane into X-Plane, a flight simulator, then you have some poly limits to consider, so that your jetliner doesn't create a "slide show" in the game. In that case, you'd likely want to handle the windows and doors with your texture, and with occlusion and bump mapping.

But, if the plane in the game will be "navigable" (the player can be the captain or a passenger who can sit in any of the seats), then it might be necessary to detail the windows (and the rest of the cabin).
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