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#1 |
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Join Date: Oct 2009
Posts: 49
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This is a recreation from this picture:
http://zackf.deviantart.com/gallery/#/dz1sjg Its probably the biggest project Ive taken on since I started using AC3D. I have learned a lot along the way and am very proud of the progress I've made. I am making my own custom textures for it now. Last edited by Dzemo; 27th May 2010 at 12:06 AM. Reason: added image |
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#2 |
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Join Date: Oct 2009
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A couple of textures added
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#3 |
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Join Date: Oct 2009
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Woke up early and got some more texturing done. Im quite pleased with the results on the clock tower so far. As I begin texturing, I am seeing small things that will need to be remade.
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#4 |
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Join Date: Feb 2004
Location: Portland, OR
Posts: 604
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Very nice work!!!
Oone question I have... how did you create that symmetrical gear wheel with the fine gear teeth? I rarely have to fashion anything like that, but I know there must be some way to "automate" the process to quickly get a very symmetrical, but detailed object.
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Flight Sim Project Contributor My Gaming Rig: i5 2500K Quad-Core CPU at 3.3GHz MSI P67A-C43 mobo 4GB of PC12800 DDR3 memory Windows 7 1GB Galaxy GeForce GTX550 Ti video card GeForce 270.61 drivers (4/2011) Cougar joystick/throttle combo CH Pedals |
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#5 | |
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Join Date: Oct 2009
Posts: 49
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#6 |
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Location: Portland, OR
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Wow, that was as complicated as I thought....
thanks for that link, it's helpful.
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Flight Sim Project Contributor My Gaming Rig: i5 2500K Quad-Core CPU at 3.3GHz MSI P67A-C43 mobo 4GB of PC12800 DDR3 memory Windows 7 1GB Galaxy GeForce GTX550 Ti video card GeForce 270.61 drivers (4/2011) Cougar joystick/throttle combo CH Pedals |
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#7 |
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Join Date: Oct 2009
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I got a little bit more work done on the texturing. I am still not happy with the rails for the lift on the right side of it. I think I need to completely redo those objects.
I finally started to learn how to use the TCE. This has been hard for me. Every tut I took on that thing, I screwed up. Anyway, I used it for the left pipe. |
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#8 |
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Location: Phoenix, AZ
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That's coming along nicely. I think the clock tower is the strongest part of the texturing so far!
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#9 |
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Yeah, the clock tower texturing was all done in Photoshop. Found an image I liked and kept flipping it and overlaying it onto the original till I got it to be a tiled texture. Then I found pictures of wrought iron, cut them out and pasted on top of the new texture. Well, you know what I mean.
The pipes were from a texture I found in the Genetica forums. I let the artist know and he got a bit upset. Seems that quite a few people are using his work with out his permission. So I will have to redo that one. The good news is I went ahead and bought Genetica so I could make my own custom textures. It comes in handy for getting tiled textures but has a bit of a learning curve to it. I think I still prefer using Photoshop to custom make my textures. Hopefully I can combine the two programs to make some really nice stuff. |
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#10 |
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A little more texturing. The bricks are right out of Genetica. The rest I did custom jobs on. I really like Genetica for tiling.
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