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#1 |
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Hi,
I start with very low poly models and then do some sub-division for them. However, most times the very low poly models are partly good, partly to rough. So I would like to be able to select some surfaces, and only commit a subdivision on them. Know what I mean? My current problem is a dress that is good at the lower part. But the upper part needs some "smoothing".
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#2 |
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Select the sueraces you want subdivided and use Surface->divide, then Vertex->Smooth -vertices. This will do the same as a subdivision, but only on those surfaces you selected.
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#3 |
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#4 |
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One problem with this method is that it will create t-junctions...
A possible future improvement would be for AC3D to detect the edges with no selected adjacent polygons and not create vertices which split those edges. -- Jeff |
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#5 |
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or: divide a quad surface this way:
Code:
+---+ |\ /| | X | |/ \| +---+
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#6 |
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If you want to divide up your surfaces like that, use Surface->Spike with 0 distance.
(The next release will have much improved (faster/real-time) surface-subdivision, with correct handling of boundary edges) Andy |
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#7 |
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