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#1 |
Junior Member
Member
Join Date: Oct 2010
Location: BC
Posts: 16
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I made the landing gear and scaled it to the aircraft. Now I have managed to get the cockpit done but it is around 4 times the correct size when I bring it into Xplane. for whatever reason, i can't seem to get it to scale down to the right size.
Does anyone have any suggestions? |
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#2 |
Senior Member
Professional user
Join Date: May 2004
Location: Vienna / Austria
Posts: 207
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X-Plane objects use metric units. 1 unit in AC3D = 1 meter.
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#3 |
Junior Member
Member
Join Date: Oct 2010
Location: BC
Posts: 16
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ok, but now that I have the cockpit complete, how can I make it 1/4 of the scale it was made in so as to fit it inside the fuselage? I can't seem to find any means of doing this from Planemaker or AC3D.....
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#4 |
Senior Member
Professional user
Join Date: May 2004
Location: Vienna / Austria
Posts: 207
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in AC3D, select all, scale to 25% and export it again
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#5 |
Senior Member
Professional user
Join Date: Feb 2004
Location: Portland, OR
Posts: 604
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That is, make sure to scale to 25% in ALL AXES.... you can scale independently on one, two, or all three axes.
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#6 |
Senior Member
Professional user
Join Date: May 2004
Location: Vienna / Austria
Posts: 207
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I usually import the nose section of the X-Plane model as a reference.
You can simply hide the reference parts before exporting your cockpit. Also make sure to put transparent parts to the bottom in the object hierarchy before export. (e.g. cockpit windows go last if you want to see the interior from outside) This has to do with drawing order in the sim. peter |
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#7 |
Junior Member
Member
Join Date: Oct 2010
Location: BC
Posts: 16
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AHA, partial success. My problem was housekeeping. an earlier attempt had the huge cockpit blocking views of the properly scaled version. I have the properly scaled version in the aircraft, it's not centered and is low. In the object adjust controls, i am tweaking the position, but it's not moving.
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