|
11th January 2004, 07:07 AM | #1 |
Senior Member
Professional user
Join Date: Nov 2003
Location: Eugene OR, USA
Posts: 212
|
Game Dev Suggetions!
Hi Andi,
I have a few suggetions for AC3D that would make life easyer as a game developer(hobbie). - Not Only Advanced Light(spot light, directional lights, ect..) but how about MultiTexturing for Light & Shadow maps and other multiTexture effects, this would be awsome. You could have each object save a NumOfTextures variable and just have a list of texture Directorys with a new set of UV cords for each Vertex. This would make it much easyer when doing any UpToDate Project, most games now never have single-texture mapped levels and objects. - How about Reflection Maps and/or BumpMaps (I know the difucultys in doing this) mainly for Pov-Ray rendering, but not excluding Real Time Game Dev. - Animation, very usful, would like to see it save as seperate bone files(with key Frames, ect..) with a Directory to it in the main .ac file. - Object Centers that you could set with the mouse - Surface level Hiding/locking (very useful!!) - A Push/Pull/Smooth Tool for Hight Polygon Models(this might not do well since it would probly only work in the 3ds veiw, but it might be doable) - A Scale Button in the Texture Cordinate Editor - (just a thought) A Trigger Object with a Location, Name, Data, and Bounding Box and/or Bounding Sphere, wich would be used to trigger a seguence in a game. Well thats my ideas, they would realy help me! Any Comments would be nice. thank you. an ac3d fan, always Philip (I would Just Like to Take the Time To say) AC3D is the best modeller out there, totally worth the money, easy, and fast, I cant wait to see the next updates. |
11th January 2004, 06:27 PM | #2 |
Senior Member
Professional user
Join Date: Nov 2003
Location: Eugene OR, USA
Posts: 212
|
Re: Game Dev Suggetions!
one more idea.
if you had a Surface Division Tool similer to a cutting tool(exept it doesnt split the surface), you could divide a surface from one edge to any other edge on the surface. this would be very helpful for adding additional surfaces to areas of a model, without having the having the problem of createing uneaded surfaces and points. The way ac3d does it now - a single rect becomes four conected rects :? The way I wish it where - you would use a division tool(up with the extrud, rotate, and moce tools) and then select and divide the surface to the next edge, creating two conected rects(without excess points!) would help me a lot, and would make modelling faster, and easyer. thanx Philip |
13th January 2004, 11:39 AM | #3 |
Member
Advanced member
Join Date: Jan 2004
Location: London
Posts: 34
|
Re: Game Dev Suggetions!
how about a particle system?
Cheers, Titch |
13th January 2004, 11:41 AM | #4 |
Member
Advanced member
Join Date: Jan 2004
Location: London
Posts: 34
|
Re: Game Dev Suggetions!
and bones, must have bones, I'm trying to implement some rag doll animation. MUST HAVE BONES!!!
Ok, I'll stop now. Cheers, Titch |
13th January 2004, 06:50 PM | #5 |
Senior Member
Professional user
Join Date: Sep 2003
Location: Homje of the Indy 500
Posts: 176
|
Re: Game Dev Suggetions!
Bones? Why do you have to have bones? My grandpa didn't have bones. My dad didn't have bones. I don't have bones either. Of coarse we have to roll everywhere we want to go, but that's no big deal.
( Sorry, I'm in one of my stupid moods again )
__________________
http://home.earthlink.net/~slwoodgraphics/coupe_sig.jpg Take a gander at my fan site Three D madness |
|
|