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23rd February 2024, 05:35 PM | #1 |
Member
Advanced member
Join Date: Apr 2018
Posts: 34
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Normals
this may have been brought up in the past,
but the 2-sided texturing by default causes a lot of issues, including hundreds of rectification hours. why is 2-sided by default? and how can it be switched to 1-side by default? exterior preferably. what exact steps (user manual is not good enough) do correct mixed sided objects? the normal show/unshow function is cool, but the way it is visually presented is ugly, got a million blue lines spreading out of the object. wrong sided polys are impossible to detect. thanks for any help. |
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normals |
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