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19th June 2015, 05:20 PM | #1 |
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Importing Blender files into AC3D
Does anybody know of a plugin or procedure to use to import Blender objects into AC3D without losing the animations? The Wavefront (.obj) format imports the objects seemingly perfectly but animations don't make the transition.
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20th June 2015, 06:35 AM | #2 |
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Re: Importing Blender files into AC3D
Are you talking about the X-Plane "obj" format?
OBJ files (wavefront file format) doesn't support animation and AC3D doesn't have animation apart from what is added by the X-Plane plugin. |
20th June 2015, 01:24 PM | #3 |
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Re: Importing Blender files into AC3D
Andy, I know all of that. I was just using Wavefront as an example. I really don't care what format is used for the export as long as AC3D can import it. In older Blender versions, prior to 2.5 I believe, we were able to export animations into AC3D but no longer. I was hoping that somebody had developed a plugin or knew of a procedure to follow to retain the animations in the transfer.
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20th June 2015, 05:15 PM | #4 | |
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Re: Importing Blender files into AC3D
Hi,
if you want to bring animations for X-Plane from Blender to AC3D you have to go via the X-Plane (native) .obj file format. Use the X-Plane exporter in Blender, then import into AC3D using the X-Plane plugin. There is no other way. You can export direct to AC3D format from Blender using a python script, but without animations! There are sep. scripts for Blender 2.49 & Blender 2.5+. My own experience with the new exporter are minimal though. It works, but with lots of caveats. cheers peter Quote:
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20th June 2015, 05:33 PM | #5 |
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Re: Importing Blender files into AC3D
Thanks. That gives me an idea: Export directly to AC3D in .ac format to get the objects. Then export to X-Plane and back to AC3D to capture the animations. Merge to recover the final item.
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21st June 2015, 07:33 PM | #6 | |
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Re: Importing Blender files into AC3D
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