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12th December 2023, 02:01 PM | #1 |
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Make vertices "meet?"
My apologies, but I can't figure out how to do this...
Is there any way to make these vertices "meet" together to form a nice corner, while maintaining their surface-plane relationship? If I use "snap together," then they each move off the surface plane. |
12th December 2023, 03:33 PM | #2 |
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Re: Make vertices "meet?"
By the way... I was able to achieve the end result I wanted, but it involved creating temporary surfaces, scaling them until they intersected, then using knife/boolean to find the intersecting points. Then using "move to" on all the vertices I needed to move. It was a very convoluted process, so I'm hoping there's an easier way.
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20th December 2023, 07:07 AM | #3 |
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Re: Make vertices "meet?"
If you want the whole surface to move so the vertices are touching, put one in an object (Surface->cut-away) and use Vertex->snap-objects-by-vertices.
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20th December 2023, 10:22 AM | #4 |
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Re: Make vertices "meet?"
Actually, I need the surfaces to "extend" to meet where they would intersect if they were larger.
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20th December 2023, 10:39 AM | #5 |
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Re: Make vertices "meet?"
I need the surfaces to "extend" like this... (top view)
so that they then form a corner where they would intersect. (but not extend past it.) Last edited by Tomkat; 20th December 2023 at 10:55 AM. |
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