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18th December 2005, 09:38 AM | #1 |
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2 xplane projects
i wanted to show a couple of xplane projects of mine, in case it might inspire other builders. i didnt want to post it in the general forum because im only concerned with ac3d in respect to xplane.
Caravelle cockpit: http://www.forjets.netfirms.com/page20.html DHC otter cockpit and interior: http://www.forjets.netfirms.com/page2.html i will be updating them both to obj8 format to use smoothing and animated parts. i use ac3d for the interiors only, the exteriors of all my planes are done in planemaker only. |
21st December 2005, 05:30 PM | #2 |
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well, you know i think they look cool.............they'll look even better in the v8 format!
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23rd December 2005, 12:11 AM | #3 |
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14th January 2006, 10:18 AM | #4 |
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X-Plane projects how to?
Michael
Your cockpit projects are amazing. I am trying to build a cockpit object for the Quest aircraft Kodiak that I am building for X-Plane. I am not sure how to create the round spaces for my gauges on the panel? I use the elipse tool to create the area where I would like to display my gauge, but when I try to assign the texture and export I get a message that says something to the effect that X-Plane quadcockpit must contain quads only. It seems that when I use the elipse tool I get an object that is made of Tri's instead of quads. I know that I am probably missing something very simple... I was just wondering how you create the round areas where you map your gauges???? Don |
14th January 2006, 12:46 PM | #5 |
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you do need to use quads, for my work, I have fairly square instrument casings so I can put a squareinside the casing for the desired effect.
if you have a round casing the easiest thing to do is to make an elipse, then make a quad, drag the vertices to fit one surface within the elipse (put 2 of the quad vertices at the same location in the centre of the elipse). Then copy it around, i believe there is a function for creating patterns, which hopefully you will be able to use, otherwise just use the dupe and rotate process until you have a full circle, you may wish to group the surfaces together. you will then be able to assign these surfaces to your panel texture. save it seperately (save-selection) and then you won't have to do this process again! coanda |
14th January 2006, 02:47 PM | #6 | |
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Quote:
Don |
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18th January 2006, 11:15 AM | #7 |
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donallabaugh on the gages with the square overlay, the quad underneath is just a square. but on the round guages i suppose i will have to make round quads.
coanda, i thought i had read that we were going to get the ability to map instruments on non quad surfaces?...i guess that hasnt happend yet? ..anyway this method you describe to make a circle with quads sounds like a great idea. |
4th May 2006, 11:53 PM | #8 |
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well it turns out that quads are no longer needed to render the moving instruments, normal discs work now. heres my trident panel with the instrument "discs", set in thier 3d instrument shapes, i think this method is going to work well. kind of like building instruments in 3d.
http://forums.x-plane.org/index.php?...ic=17202&st=30 |
27th August 2006, 07:57 AM | #9 |
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Re: 2 xplane projects
some progress..
exterior finally done and ready for mike ista to paint: http://forums.x-plane.org/index.php?...pic=21535&st=0 the exterior is done with planemaker so that xplane can calculate the flight model accuratly except for the engine exhaust nozzles which had to be made with ac3d because of the complex shape. http://www.x-plane.org/home/michael_wilson/pic/1125.jpg also the cockpit windows are object format "translucent" as opposed to transparent, using the method i described earlier, this lets the windows look so neatly cut out of the fuselage, and eliminates any pixelated jaggies no matter how close you zoom up. a draw back of that method is that it can look like the glass is just a tiny bit out of/ in front of the fusleage but i dont mind that really. http://www.x-plane.org/home/michael_wilson/pic/1123.jpg I also intend to make wheel wells and detailed gear in object format, probably after the first release. the cockpit is 100% object format obviously Last edited by Michael Wilson; 27th August 2006 at 09:41 AM. |
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