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#1 |
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Well, I am making steady progress on my second plugin. I have the isosurface algorithm working and by sleight of hand can specifiy metaballs (i.e. I have to write C++ to say where they are).
Here is my "first light" for a sensible metaball function (as used in POV-Ray). The link Facts and figures: Object "metaball", v 104042, s 208080 Steve. |
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#2 |
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what does it do?
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#3 | |
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You will be able to specify a number of "blobs" each of which generate a field, like a electrostatic force. The combined field of all the blobs is then used to define an isosurface i.e. a surface of constant field value, which gives you shapes like the blobby thing in the link. Many ray tracers and modellers have metaballs/blobs as a primitive. Why am I doing it? I give the mountaineer's excuse. Because it's there. Steve. |
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#4 |
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either I am blind or there is no link for the meta balls.
maybe I missed it but where is the download link for it? |
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#5 | |
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I'll announce in the plugins forum when something usable is available. In the meantime you will have to make do with the pretty picture. (attaching an image worked this time!) Steve. |
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#6 |
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Great Steve --- looking very forward to seeing more...
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#7 |
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Sweet plugin I must say. looking good so far
![]() And night, you have Bryce dont you? That program has metaballs as well. Play around with it and you get an idea on how it works ![]()
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#8 |
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I do have bryce. hmmmmm metaballs. I do not recall seeing it in bryce.
![]() where is this function in bryce? you dont have to keep on calling me night. its Daniel ![]() |
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#9 |
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Its next to the symetrical lattice
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