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#1 |
Junior Member
Member
Join Date: Dec 2004
Posts: 16
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How can you UN-triangulate a surface?, like a Cilinder, if i wanted to make a hole in it but i cant since both "caps" have lots of surfaces like a pizza and when i "make hole" it makes a hole in each pizza slice! lol
So, bottom line, How can i UNtriangulate a surface? And another thing: How come when im in the 3D view window and i try to rotate the camera its centre or its axis isnt on (0,0,0)? Thanks for your support. Alejandro |
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#2 |
Senior Member
Professional user
Join Date: Jul 2003
Posts: 899
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To "untriangulate" a surface, you can select the adjacent triangles/surfaces and use "Surface | Combine" (or just press "c").
As far as rotation, by default, the camera should rotate around 0,0,0 --- if you perform a "Look at selection" (Ctrl+G), your camera will pivot around the center of the active selection (at the time you issued that command). Not sure if there's a command for resetting the camera to 0,0,0, though? I would end up creating/setting an object to 0,0,0 and issuing another Ctrl+G, but ..... hth |
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#3 |
Junior Member
Member
Join Date: Dec 2004
Posts: 16
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Thank you very much!!
Alejandro. :lol: |
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#4 |
Senior Member
Professional user
Join Date: Jun 2003
Location: Greensboro NC, USA
Posts: 337
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You can reset any view by selecting (in that views menu bar) View - Reset
Art |
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